Markus Montola, Jaakko Stenros, Annika Waern, "Pervasive Games: Theory and Design"
Morgan Kaufmann | 2009-06-26 | ISBN: 0123748534 | 336 pages | PDF | 42,5 MB
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.